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Sprint retrospective template (free, with example)

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This sprint retrospective template uses the four columns most teams start with: what went well, what did not go well, ideas, and actions. It also lists a few alternative formats for when the four columns go stale, and it keeps the action list deliberately short, because a retrospective that produces nine actions usually produces no change.

Use it for a Scrum sprint retro, an iteration review on a Kanban team, or a project retro at the end of a phase. The example is from a two-week sprint.

Word file (.docx), free and without signing up. Opens in Google Docs and Pages too.

What’s in the template

The minutes open with these details:

  • Team
  • Sprint / iteration
  • Sprint dates
  • Date of retrospective
  • Facilitator
  • Notes taken by
  • Present
  • Absent
  • Format used

Then the body follows the meeting in this order:

  1. 1. Check-in — One word or a number from each person on how the sprint felt. Takes two minutes and shows who needs to talk.
  2. 2. Sprint facts — Goal met or not, items planned versus done, anything unplanned that was pulled in, incidents. Facts first so the discussion starts from the same picture.Sprint goal: · Goal met (yes / partly / no): · Planned / completed items: · Unplanned work added: · Incidents or escalations:
  3. 3. Previous retro actions — Read out the last retro's actions and mark each done, in progress or dropped. If nothing was done, that is the first topic.
  4. 4. What went well — Each person writes their own notes first, then they are read out and grouped. Name things specifically enough that they can be repeated.
  5. 5. What did not go well — Same process. Describe the situation, not the person. "Reviews waited two days" rather than "X is slow at reviews".
  6. 6. Ideas — Anything the team could try. Collect without judging; the vote comes next.
  7. 7. Vote and choose — Dot-vote on the themes or ideas. Pick the top one to three. Everything else is noted and left.
  8. 8. Actions — One to three, each with an owner and a date inside the next sprint. An action with no owner is a wish.Action: · Owner: · By: · How we will know it worked:
  9. 9. Close — A one-line check-out: was this retro worth the hour? Note the format to try next time if the team is bored of this one.

At the end: retro actions and previous retro actions, as tables you can keep across meetings.

The template

Download it as a Word file, or copy the text version into your own document.

Sprint Retrospective Notes

Team: 
Sprint / iteration: 
Sprint dates: 
Date of retrospective: 
Facilitator: 
Notes taken by: 
Present: 
Absent: 
Format used: 

1. Check-in
   [One word or a number from each person on how the sprint felt. Takes two minutes and shows who needs to talk.]

2. Sprint facts
   [Goal met or not, items planned versus done, anything unplanned that was pulled in, incidents. Facts first so the discussion starts from the same picture.]
   Sprint goal:
   Goal met (yes / partly / no):
   Planned / completed items:
   Unplanned work added:
   Incidents or escalations:

3. Previous retro actions
   [Read out the last retro's actions and mark each done, in progress or dropped. If nothing was done, that is the first topic.]

4. What went well
   [Each person writes their own notes first, then they are read out and grouped. Name things specifically enough that they can be repeated.]

5. What did not go well
   [Same process. Describe the situation, not the person. "Reviews waited two days" rather than "X is slow at reviews".]

6. Ideas
   [Anything the team could try. Collect without judging; the vote comes next.]

7. Vote and choose
   [Dot-vote on the themes or ideas. Pick the top one to three. Everything else is noted and left.]

8. Actions
   [One to three, each with an owner and a date inside the next sprint. An action with no owner is a wish.]
   Action:
   Owner:
   By:
   How we will know it worked:

9. Close
   [A one-line check-out: was this retro worth the hour? Note the format to try next time if the team is bored of this one.]

Retro actions
No. | Action | Owner | By | Status at next retro

Previous retro actions
Action | Owner | Done / in progress / dropped

What a retrospective records

A retro produces two things worth keeping: the sprint facts, so later retros can see trends, and the actions, so the next retro can check them. The sticky notes themselves are less important. Record the grouped themes in a line or two each, not every note.

The actions are the whole point. One owned, dated, checkable action that gets done beats a thoughtful list of six that nobody looks at again. Most experienced facilitators cap it at three.

Alternative formats

The four-column format wears out after a few months. Swap in one of these when the same things keep coming up or the room has gone quiet.

  • Start, stop, continue: three columns of behaviours the team should start doing, stop doing and keep doing. Good when the team wants concrete changes rather than themes.
  • 4Ls (liked, learned, lacked, longed for): adds a learning column and a wishes column, which surfaces skill gaps and tooling needs the usual format misses.
  • Sailboat: draw a boat with wind (what pushes us forward), anchors (what holds us back), rocks (risks ahead) and the island (the goal). Useful for a longer-horizon retro at the end of a release.
  • Mad, sad, glad: sorts notes by feeling. Works when a sprint was rough and people need to say so before they can be practical.
  • Timeline: draw the sprint day by day and let people mark events on it. Best after a sprint with an incident or a big surprise.

Psychological safety

People only raise real problems if they are confident it will not be used against them. The facilitator sets that tone: managers who are not part of the team do not attend; notes are about situations, not people; nobody is asked to justify their sticky note. Silent writing before discussion gives quieter people the same airtime as the loud ones. If the team is new or trust is low, start with an anonymous collection step.

The retro notes are the team's. Share the actions with stakeholders, not the raw discussion.

Common mistakes

  • Skipping the review of last retro's actions. If actions are never checked, people stop proposing them.
  • Letting the "what went wrong" column become a complaint about another team. Note it, then ask what this team can do about it.
  • Picking actions the team cannot deliver, such as "product should give us clearer requirements". Rephrase as something the team controls.
  • Running the retro only when there was a problem. Regular retros after good sprints are where teams learn what to keep doing.

Example: filled-in sprint retrospective

What the template looks like once it’s been used. The organisation and people are made up.

Sprint 18 retrospective, Mobile team, Larkspur Health

Sprint: Sprint 18, 21 September to 2 October 2026
Date: Friday 2 October 2026, 2:00 pm to 3:00 pm

Facilitator: Noor Haddad (scrum master)

Notes taken by: Ben Oyelaran

Present: Noor Haddad, Ben Oyelaran, Chloe Dubois, Marcus Lindqvist, Yara Sato, Felix Brandt

Absent: None

Format: Went well / didn't / ideas / actions, silent writing then dot vote

1. Check-in

Scores out of 5: 4, 3, 3, 4, 2, 3. Yara gave 2 and said she would explain in the second column.

2. Sprint facts

Goal: patients can book a follow-up appointment from the app without calling. Met in part: booking works for GP appointments, specialist booking slipped.

Planned 8 items, completed 6. Two unplanned items pulled in: an App Store rejection fix and a crash on older Android devices.

No incidents. One escalation from the clinic operations lead about the specialist booking delay.

3. Previous retro actions

Write a PR template with a checklist (Marcus): done, in use since day 3.

Move refinement to Tuesday so stories are ready before planning (Noor): done.

Reduce flaky UI tests below 5% (Felix): in progress, now at 8%, carried over.

4. What went well

The PR template cut review back-and-forth; three people noted reviews were quicker.

Pairing on the Android crash found it in an afternoon.

The clinic ops team joined the sprint review and gave useful feedback on the booking flow.

5. What did not go well

Specialist booking depended on a scheduling API change from the platform team that was promised for day 2 and arrived on day 8. Yara spent four days waiting and on low-value work.

The App Store rejection took a day and a half nobody had planned for.

Two stories were larger than estimated; both involved the legacy calendar module.

6. Ideas

Agree a cross-team dependency rule: nothing with an external dependency goes in the sprint unless the dependency is already delivered or dated in writing.

Keep a short App Store submission checklist to catch known rejection reasons.

Spike the legacy calendar module before estimating anything that touches it.

Ask the platform team to send a representative to our planning.

7. Vote and choose

Dot vote: dependency rule 5, calendar spike 4, App Store checklist 3, platform rep at planning 2. Top two carried into actions; the checklist was small enough to take as a third.

8. Actions

Add a dependency check to the definition of ready and apply it at Sprint 19 planning. Owner: Noor Haddad. By: 6 October. Works if: no Sprint 19 item is blocked on another team by day 3.

Timebox a one-day spike on the legacy calendar module and bring findings to refinement. Owner: Chloe Dubois. By: 13 October. Works if: calendar stories in Sprint 20 come in within estimate.

Write the App Store submission checklist and link it from the release runbook. Owner: Ben Oyelaran. By: 9 October. Works if: next submission passes first time.

9. Close

Check-out average 4. Agreed to try the sailboat format at the end-of-release retro in November.

Action items

Action items
No.ActionOwnerDue
1Add a dependency check to the definition of readyNoor Haddad6 October 2026
2One-day spike on the legacy calendar moduleChloe Dubois13 October 2026
3Write the App Store submission checklistBen Oyelaran9 October 2026
4Flaky UI tests below 5% (carried from Sprint 17)Felix Brandt16 October 2026

Tips for sprint retrospective

  • Start with silent writing for five minutes. The discussion that follows is better when nobody has anchored the room.
  • Read last sprint's actions first. A retro that never checks its own actions teaches the team they do not matter.
  • Cap actions at three and give each a test for whether it worked. "Communicate better" fails the test; "dependency named at planning" passes.
  • Change the format every three or four sprints. The same four columns stop producing new information.
  • Keep sprint facts in the notes so a quarterly look-back can see patterns, such as unplanned work every sprint.
  • Timebox at an hour for a two-week sprint. Longer retros produce more notes and fewer actions.

Related templates

Or let the notes write themselves

A template helps when you’re the one typing. If you’d rather not be, an AI note taker can draft the summary and action items for you. Most send a bot into the call; QuietNote captures from your own computer instead, so nothing joins the meeting and you decide when capture starts. It’s in private beta. Whatever you use, read the draft before you send it, and tell attendees you’re recording where the rules require it.

Questions

What are the 3 questions in a sprint retrospective?

The usual three are what went well, what did not go well, and what we will do differently. Many teams add a fourth column for ideas so that suggestions are collected before actions are chosen. Other formats ask the same questions in different words: start, stop, continue; or liked, learned, lacked, longed for.

How long should a sprint retrospective be?

Around 45 minutes to an hour for a two-week sprint, up to about three hours for a month-long sprint. Shorter than that and the team does not get past the obvious; longer and energy drops. Check-in, facts and last actions should take ten minutes, leaving most of the time for discussion and choosing actions.

Who should attend a sprint retrospective?

The team that did the work: developers, the scrum master or facilitator, and usually the product owner. Managers outside the team generally do not attend, because their presence changes what people are willing to say. Stakeholders see the resulting actions, not the discussion.

What is the difference between a sprint review and a retrospective?

The sprint review looks at the product: what was built, demonstrated to stakeholders, and what the backlog should contain next. The retrospective looks at the team: how the work went and what to change about the process. The review comes first, then the retro, both at the end of the sprint.

How many action items should a retrospective produce?

One to three. Teams that leave with a long list rarely complete any of it and stop trusting the retro. Pick the actions with the most votes, give each an owner and a date inside the next sprint, and note how you will tell if it worked. Record the other ideas so they are not lost.

Can you use an AI note taker in a retrospective?

It can capture the discussion and draft the action list, which frees the facilitator to run the room. Be careful with what is kept: retro discussion is candid, so some teams keep only the facts and actions from the transcript and delete the rest. Ask the team before recording; a retro where people feel recorded is a quieter one.

Sources

Checked on 5 October 2026. Vendors change their settings and prices often; follow the links for the current version.

Notes without the bot.

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